Recent essays

EBR

The Last Novel

2016-02-07

Originally publication: The Schofield, Issue 1.1 - David Markson & Solitude - Summer 2015 (page 13). http://s55615.gridserver.com/The_Scofield_Issue_1.1_David_Markson_and_So…. Reprinted with permission.

Nature is What Hurts

2016-02-07

In this review of Timothy Morton’s Hyperobjects, Robert Seguin contemplates the implication of the text’s eponymous subject on art, philosophy, and politics. The “hyperobject,” a hypothetical agglomeration of networked interactions with the potential to produce inescapable shifts in the very conditions of existence, emerges as the key consideration for the being in the present.

Digital Revision

2016-01-03

In this analytical, unabashedly philosophical engagement with Alex Galloway’s “sneakily-titled” Laruelle Against the Digital, Martin Eve sides with the skeptics for whom “Laruelle proves a better diagnostician of epistemic illness than he is prescriber of a cure.”

Love Will Tear Us Apart, Again: Tupitsyn Art Review

2015-12-06

McKenzie Wark explores the work of Masha Tupitsyn as a pathway into the conditions of life in the 21st Century, somewhere above (or below) the framework of mediated experience, even beyond the limits of what we often call “theory.” With Tupitsyn, Wark troubles the current stasis of representation that stultifies thought in this age of unrepentantly industrialized culture, not by turning us away from the spectacle, but by smashing right through it, picking up its pieces, and discovering new things in the wreckage.

Pasts and Futures of Netprov

2015-11-01

In Pasts and Futures of Netprov, Rob Wittig articlates a theory for Networked Improv Narratives, or “Netprovs.” Wittig, an innovator in this novel form, situates netprov at the interesection of literature, drama, mass media, games, and new media. Transcribed from a presentation given at the Electronic Literature Organization conference in Morgantown, WV, Wittig explores a number of antecedents to the form, documents current exemplars of this practice, and invites readers to create their own networked improvisations.

Cave Gave Game: Subterranean Space as Videogame Place

2015-10-06

Jerz and Thomas identify our fascination with natural cave spaces, and then chart that fascination as it descends into digital realms, all in order to illustrate the importance of “the cave” as a metaphor for how we interact with our environment.