Andrew Stern contrasts the “drama” of Façade against cognitive realism.
Author: Andrew Stern
Andrew Stern is a designer, writer, and engineer of personality-rich, AI-based interactive characters and stories. Before Façade, Andrew was a lead designer and software engineer at PF.Magic, developing Virtual Babyz, Dogz, and Catz, which sold over two million units worldwide. He and Michael Mateas recently founded the game studio Procedural Arts, and regularly blog at GTxA. Andrew has presented and exhibited work at the Game Developers Conference, Independent Games Festival, SIGGRAPH, ISEA, Digital Arts and Culture, DiGRA, TIDSE, AAAI symposia, Autonomous Agents, and Intelligent User Interfaces. Awards include a Silver Invision 2000 award for Best Overall Design for CD-ROM, for Babyz; Catz received a Design Distinction in the first annual I.D. Magazine Interactive Media Review, and along with Dogz and Babyz was part of the American Museum of Moving Image's Computer Space exhibit in New York. The projects have been written about in the New York Times, Newsweek, Wired, and AI Magazine. Andrew holds a BS in Computer Engineering from Carnegie Mellon University and a master's degree in Computer Science from the University of Southern California.