Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.
Author: Celia Pearce
Celia Pearce is an award-winning game designer, artist, researcher, teacher, and author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan, 1997), and other articles and papers on interactive media, game design, and culture. She currently has an appointment as Sr. Game Research Associate at the Game Culture and Technology Lab of the University of California, Irvine, and is also a lecturer at the University of Southern California, where she held various appointments between 1998 and 2001. She has worked as a consultant and game designer/producer for Iwerks Entertainment, Purple Moon Software, Walt Disney Imagineering, Universal Parks, and Lego Toys, to name a few. She has also co-curated exhibitions including "Mapping the Unfindable" (Winter 2004), a retrospective exhibition on the work of Norman Klein, and ALT+CTRL (fall 2004), a festival of independent an alternative games, both at UCI's Beall Center for Art and Technology. She was a founding board member of DiGRA, the Digital Games Research Assocation, and served as panels chair for SIGGRAPH 1998.