Kevin Wilson describes his methodology of boiling a franchise down to its core elements and weighing the differences among media when translating games from medium to medium.
Author: Kevin Wilson
Kevin Wilson has been a game designer for nearly ten years. He is the co-designer of the 7th Sea and Spycraft role-playing games, as well as the author of numerous other RPG books, such as Spellslinger and Wonders Out of Time. In addition, he has designed several board games, including Doom: the Board Game, Warcraft: the Board Game, Descent: Journeys in the Dark, and Arkham Horror 2nd Edition (with Richard Launius). Kevin received a BA in Cognitive Science (Artificial Intelligence) from the University of California at Berkeley in 1997, and was active in the Interactive Fiction community at the time. He wrote several works of Interactive Fiction (including Once and Future and The Lesson of the Tortoise) and founded the annual Interactive Fiction Competition and the Internet magazine SPAG, both of which are still active today. Kevin currently lives near the Twin Cities with his utter lack of cats.