Michael Mateas

Michael Mateas's work explores the intersection between art and artificial intelligence, forging a new art practice and research discipline called Expressive AI. He is currently a faculty member at the Georgia Institute of Technology, where he holds a joint appointment in the College of Computing and the school of Literature, Communication, and Culture. At Georgia Tech, Michael is the founder of the Experimental Game Lab, whose mission is to push the technological and cultural frontiers of computer-based games. Michael has presented papers and exhibited artwork internationally including SIGGRAPH, the New York Digital Salon, AAAI, the Game Developers Conference, TIDSE, DiGRA, Digital Arts and Culture, ISEA, the Carnegie Museum, the Warhol Museum, and Te PaPa, the national museum of New Zealand. Michael received his his PhD in Computer Science from Carnegie Mellon University. Prior to CMU, Michael worked at Intel Laboratories, where he helped introduce ethnographic techniques into the Intel research culture, and Tektronix Laboratories, where he developed qualitative design methodologies and built advanced interface prototypes.

Essays by this author

A Preliminary Poetics


The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Michael Mateas responds in turn


Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.

Michael Mateas responds


As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.

Writing Façade: A Case Study in Procedural Authorship


Michael Mateas and Andrew Stern argue that new media practitioners and scholars should be literate in the code that underlies their objects of creation and study. To this end, they explain how they structured the code of their computer-based interactive drama Façade, which capitalizes on the procedural nature of computers to create a forum for participatory drama that negotiates players’ local and global agency within the game world.