Monica Evans extends Costikyan’s analysis of the narrative/game debate, but ultimately concludes that battles over genre categorization miss the point of electronic media, and that we cannot yet accurately assess how the tension between story and play works out because digital games are “products of a technology still in its infancy.”
Author: Monica Evans
Monica Evans is an Assistant Professor of Computer Game Design at the University of Texas at Dallas. She received her Ph.D. from the Arts and Technology program at UTD in 2007 and has served as a writer and designer on experimental and educational game projects with numerous university partners, including the Dallas Museum of Art, Alcatel, Samsung, U.S. Army Training Doctrine and Command (TRADOC), and Joint Forces Command (JFCOM). She is a member of both the Mobile Innovation Lab and the Virtual Worlds Lab at UTD. Currently she teaches courses in game design, theory, and production and coordinates the UT Dallas Computer Gaming Entrepreneurship Competition.