Gloss on Limiting the Creative Agenda: Restrictive Assumptions In Chaosium's <em><b>Call of Cthulhu</b></em>

Gloss on Limiting the Creative Agenda: Restrictive Assumptions In Chaosium's Call of Cthulhu

Alger’s idea that the gamist/narrativist dichotomy is useful for those playing games rather than those designing or theorizing about games, evokes Stanley Fish’s notion that interpretive communities determines one’s reading of a text in Is There a Text in This Class?

Publication date: 
2008-01-04
Author name: 
Ben Underwood: