Tag: agency

Natalie Jeremijenko responds in turn


Natalie Jeremijenko asserts that machine speech should re-awaken us to “the peculiar structure of participation that we take for granted.”

A Preliminary Poetics


The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Phoebe Sengers responds in turn


Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is “interpretationally plastic;” what cultural assumptions we build into machines: just some of the response-topics here.

Fretting the Player Character


Nick Montfort argues that the contentious notion of the “player character” usefully constrains and makes possible the player’s interaction with the gameworld. He considers the possibility that in interactive fiction one plays the character (like an actor plays a role) rather than playing the game.

Simon Penny's response


Simon Penny adds object-context to the talking machines of Natalie Jeremijenko’s essay.

Schizophrenia and Narrative in Artificial Agents


Phoebe Sengers discusses the Expressivator and socially situated AI.

Critical Simulation


Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

Lucy Suchman responds (excerpt)


The tenuous dynamics of Phoebe Senger’s split story lead Lucy Suchman to ponder “methods and madness” in the metaphors we live by.

Eugene Thacker’s response (excerpt)


Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.