Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
The tenuous dynamics of Phoebe Senger’s split story lead Lucy Suchman to ponder “methods and madness” in the metaphors we live by.
Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Stephanie Strickland unravels the crochet of categorizations used to contain data, and explores the texture and topography of a hypertext poetics.