As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.
Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.
Stephanie Strickland unravels the crochet of categorizations used to contain data, and explores the texture and topography of a hypertext poetics.