Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Stephanie Strickland unravels the crochet of categorizations used to contain data, and explores the texture and topography of a hypertext poetics.