Liquid architect Marcos Novak on William Mitchell’s City of Bits.
Rowan Wilken sets himself the challenge of theorizing the unrepresentable in relation to the architectural model of the diagram.
Stephanie Strickland makes marks an intervention across the “I.”
Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.
Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.
To understand differences between Islamic and Western aesthetics, Nick Spencer argues, is not the way to understand the WTC attacks.
Adrien Gargett on Pierre Missac’s unification of empirical biography and textual production, and the development of a “criticism of indirection” too often missing from Benjamin studies.