Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.
Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”
Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.
The importance of consequences plots Brenda Laurel’s response to Michael Mateas.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Liquid architect Marcos Novak on William Mitchell’s City of Bits.