Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.
Natalie Jeremijenko asserts that machine speech should re-awaken us to “the peculiar structure of participation that we take for granted.”
The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is “interpretationally plastic;” what cultural assumptions we build into machines: just some of the response-topics here.
Warren Sack sheds some psychosocial light on readings, like Jill Walker’s, of the uncanny.
Simon Penny adds object-context to the talking machines of Natalie Jeremijenko’s essay.
An autobiographical reflection by Warren Sack, prompted by two particular questions.
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”