Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.
It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.
A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.
Mark Bernstein explains that games have many lessons to learn from other artforms that speak to, and teach us, what it means to be human.
Jesper Juul takes time to complicate the real in different types of games.