Tag: chess

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Towards a Game Theory of Game

2004-07-08

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.