Tag: chris crawford

Towards Computer Game Studies


Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Introduction to Game Time


Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.

Eric Zimmerman responds in turn


A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

Jesper Juul's response


Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.

Espen Aarseth responds in turn


Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.