Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the “ethics of simulation.”
J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via “schemas, scripts, and the fifth business.”
Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.
Matt Kirschenbaum on Richard Coyne’s philosophical treatment of technographics.
Simon Penny recalls that the origins of the human-computer interface, politicized by a military heritage, are now explored by artist-enigineers who chaperone fragmentation and dissent.
The “cognitive entailments” of a reader, or “interactor,” are where Katherine Hayles redirects the new aesthetics of electronic textuality.
Martin Rosenberg discusses Kiki Smith’s feminist visual art and cognitive science.