Tag: computer games

2004-10-19

Markku Eskelinen's response to Julian Raul Kucklich

Markku Eskelinen reiterates the bounds of ludology.

2004-11-04

Richard Schechner's response (excerpt)

Are actors really acting when they're characters? How about characters - can they really act? Richard Schechner asks twice.

2004-07-07

Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

2004-07-11

Game Theories

It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.

2004-07-09

Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

2004-06-26

Representation, Enaction, and the Ethics of Simulation

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."

2004-01-11

Chris Crawford’s response (excerpt)

Chris Crawford considers Zimmerman's definitions.

2004-01-11

Jesper Juul's response

Jesper Juul suspects that things will remain unruly: big-budget, "cinematic" games will nose out experimental ones.

2004-01-11

Celia Pearce responds in turn

Celia Pearce's position - anti-isolationist, but also anti-colonialist - derives from her understanding of "the unique properties of games themselves."

2004-01-11

Mary Flanagan’s response (excerpt)

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

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