Tag: computer games

Representation, Enaction, and the Ethics of Simulation

2004-06-26

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the “ethics of simulation.”

Mizuko Ito's response (excerpt)

2004-01-10

Asymmetries between event time and play time interest Mizuko Ito, who asks “How do you answer the door to get a pizza to nourish your flesh-and-blood body when you are in the middle of life and death online combat?”

Markku Eskelinen's response to Julian Raul Kucklich

2004-10-19

Markku Eskelinen reiterates the bounds of ludology.

Richard Schechner's response (excerpt)

2004-11-04

Are actors really acting when they’re characters? How about characters - can they really act? Richard Schechner asks twice.

Narrative, Interactivity, Play, and Games

2004-07-07

Eric Zimmerman whips “four naughty concepts” into disciplinary shape.

Game Theories

2004-07-11

It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.

Introduction to Game Time

2004-07-09

Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.

Chris Crawford’s response (excerpt)

2004-01-11

Chris Crawford considers Zimmerman’s definitions.

Jesper Juul's response

2004-01-11

Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.

Celia Pearce responds in turn

2004-01-11

Celia Pearce’s position - anti-isolationist, but also anti-colonialist - derives from her understanding of “the unique properties of games themselves.”

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