Tag: espen aarseth

2005-04-17

Interactive Fiction

Which alias best fits interactive fiction?
The nominees are:
"Story," "Game," "Storygame," "Novel," "World,"
"Literature," "Puzzle," "Problem," "Riddle," and "Machine."
Read, and decide.

2004-11-04

The Pleasures of Immersion and Interaction

J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via "schemas, scripts, and the fifth business."

2004-11-06

Card Shark and Thespis

Eastgate Systems alumns Diane Greco and Mark Bernstein explain two "exotic tools for hypertext narrative."

2004-01-09

Henry Jenkins responds in turn

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

2004-01-09

Markku Eskelinen's response

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

2005-05-21

John Cayley's response

"Playing with play," John Cayley sets ludology on an even playing field with literature, but without literary scholarship's over-reliance on 'story,' 'closure,' and 'pleasure.'

2004-05-20

From Work to Play

Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.

2004-05-23

Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

2004-05-21

Chris Crawford's response (excerpt)

Chris Crawford adduces the algorithms of games against dramatic conventions.

2003-05-21

Stuart Moulthrop's response

Stuart Moulthrop complicates the idea of self-contained games.

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