J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Animals and invaders populate the space of Janet Murray's counter-response.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Virginia Kuhn reviews an essay collection - Cybertext: Yearbook 2000 - ambivalent about its own printed status.
Marjorie Coverley Luesebrink performs an autopsy on the hypertextual corpse.
Luc Herman reviews the collection, Cyberspace Textuality by Marie-Laure Ryan, and warns against the creation of a false dichotomy between the digital and traditional print text.