First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Chris Crawford adduces the algorithms of games against dramatic conventions.
Stuart Moulthrop complicates the idea of self-contained games.
J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Virginia Kuhn reviews an essay collection - Cybertext: Yearbook 2000 - ambivalent about its own printed status.
Marjorie Coverley Luesebrink performs an autopsy on the hypertextual corpse.
Luc Herman reviews the collection, Cyberspace Textuality by Marie-Laure Ryan, and warns against the creation of a false dichotomy between the digital and traditional print text.