Tag: game studies

Critical Code Studies Conference - Week Three Discussion


In Week 3 of a six-part series, Critical Code Studies contributors spelunk the mysteries of Colossal Cave Adventure, a seminal text adventure game. Delving into close readings of the original FORTRAN code, the group plots the twisty passages linking media theory, deconstruction and philosophies of programming.

All in the Game: The Wire, Serial Storytelling, and Procedural Logic


Jason Mittell calls David Simon’s bluff: to what degree is The Wire really like a “televised novel”? To what degree is it more like a video game? Why not classify it as what it really is - a genre-spawning “masterpiece” in the medium of television.

Eric Zimmerman responds in turn


A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

Chris Crawford’s response (excerpt)


Chris Crawford considers Zimmerman’s definitions.

Mary Flanagan’s response (excerpt)


A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

From Work to Play


Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.



First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

Stuart Moulthrop's response


Stuart Moulthrop complicates the idea of self-contained games.