Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.
Chris Crawford considers Zimmerman's definitions.
Jesper Juul suspects that things will remain unruly: big-budget, "cinematic" games will nose out experimental ones.
Celia Pearce's position - anti-isolationist, but also anti-colonialist - derives from her understanding of "the unique properties of games themselves."
A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.
Asymmetries between event time and play time interest Mizuko Ito, who asks "How do you answer the door to get a pizza to nourish your flesh-and-blood body when you are in the middle of life and death online combat?"
Celia Pearce hits SAVE and preserves most of Jesper Juul's essay. But then "non-computer contexts" hit the screen.
Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.
An appreciative reply that measures the incline of Henry Jenkins' middle ground.