Tag: games

Mary Flanagan’s response (excerpt)

2004-01-11

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

Celia Pearce responds

2004-01-10

Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

Henry Jenkins responds in turn

2004-01-09

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

Gonzalo Frasca responds in turn

2004-01-08

“Critical videogames”: moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

Stuart Moulthrop's response

2003-05-21

Stuart Moulthrop complicates the idea of self-contained games.

Eskelinen responds in turn

2004-05-23

Eskelinen can’t be bothered to answer his critics.

Victoria Vesna responds

2004-05-01

In response to Perlin, Victoria Vesna reiterates the unique realism of games.

Espen Aarseth responds

2004-05-01

Espen Aarseth foresees the quick end of Murray’s “story-game hybrid” and suggests instead a “critical theory of games.”

Texts and Tools

1997-03-01

Bringing the queston of ‘textuality’ into the cyberdebates, and refusing the conservative oppostion between contemplative reading and gaming, Daniel Punday argues that critics should embrace spinoff culture as a model for electronic writing.

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