Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.
Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.
Are actors really acting when they're characters? How about characters - can they really act? Richard Schechner asks twice.
Who says hypertext readers have more brains than gamers? Not Henry Jenkins.
Stephanie Strickland makes marks an intervention across the "I."
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Henry Jenkins uses narrative space to distinguish between different tale-ends.