Tag: gaming

2004-06-24

Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

2004-04-02

Brenda Laurel's response (excerpt)

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

2004-11-04

Richard Schechner's response (excerpt)

Are actors really acting when they're characters? How about characters - can they really act? Richard Schechner asks twice.

2004-11-04

Henry Jenkins responds

Who says hypertext readers have more brains than gamers? Not Henry Jenkins.

2004-11-05

Stephanie Strickland responds in turn

Stephanie Strickland makes marks an intervention across the "I."

2004-07-07

Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

2004-07-11

Game Theories

It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.

2004-07-08

Towards a Game Theory of Game

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

2004-07-09

Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

2004-07-10

Game Design as Narrative Architecture

Henry Jenkins uses narrative space to distinguish between different tale-ends.

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