Tag: gaming

Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game

2014-11-02

The authors discuss their effort to raise critical awareness about microaggressive racist behavior with Mimesis, an interactive game set in an underwater environment where players become sea creatures, and where they feel the social force of microaggression regardless of the their race or ethnicity.

Jon McKenzie's response (excerpt)

2004-01-09

An appreciative reply that measures the incline of Henry Jenkins’ middle ground.

Mizuko Ito's response (excerpt)

2004-01-10

Asymmetries between event time and play time interest Mizuko Ito, who asks “How do you answer the door to get a pizza to nourish your flesh-and-blood body when you are in the middle of life and death online combat?”

Richard Schechner's response (excerpt)

2003-11-29

Richard Schechner remembers the real-life side of interaction.

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Will Wright's response (excerpt)

2004-05-01

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

Mizuko Ito's response (excerpt)

2004-01-08

Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

Academic Intent

2004-06-24

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray’s essay.

Brenda Laurel's response (excerpt)

2004-04-02

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

Richard Schechner's response (excerpt)

2004-11-04

Are actors really acting when they’re characters? How about characters - can they really act? Richard Schechner asks twice.

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