Tag: gaming

Stephanie Strickland responds in turn

2004-11-05

Stephanie Strickland makes marks an intervention across the “I.”

Narrative, Interactivity, Play, and Games

2004-07-07

Eric Zimmerman whips “four naughty concepts” into disciplinary shape.

Game Theories

2004-07-11

It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.

Towards a Game Theory of Game

2004-07-08

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

Introduction to Game Time

2004-07-09

Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.

Game Design as Narrative Architecture

2004-07-10

Henry Jenkins uses narrative space to distinguish between different tale-ends.

Chris Crawford’s response (excerpt)

2004-01-11

Chris Crawford considers Zimmerman’s definitions.

Jesper Juul's response

2004-01-11

Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.

Celia Pearce responds in turn

2004-01-11

Celia Pearce’s position - anti-isolationist, but also anti-colonialist - derives from her understanding of “the unique properties of games themselves.”

Mary Flanagan’s response (excerpt)

2004-01-11

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

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