Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.
Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.
Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.
Stuart Moulthrop complicates the idea of self-contained games.
Eskelinen can’t be bothered to answer his critics.
The importance of consequences plots Brenda Laurel’s response to Michael Mateas.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Espen Aarseth foresees the quick end of Murray’s “story-game hybrid” and suggests instead a “critical theory of games.”
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.