Tag: gaming

2003-05-21

Stuart Moulthrop's response

Stuart Moulthrop complicates the idea of self-contained games.

2004-05-21

Genre Trouble

"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.

2004-05-23

Eskelinen responds in turn

Eskelinen can't be bothered to answer his critics.

2003-11-29

Richard Schechner’s response (excerpt)

Richard Schechner remembers the real-life side of interaction.

2004-05-01

Brenda Laurel responds (excerpt)

The importance of consequences plots Brenda Laurel's response to Michael Mateas.

2004-05-01

Gonzalo Frasca's response

Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.

2004-05-01

Will Wright’s response (excerpt)

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

2004-05-01

Victoria Vesna responds

In response to Perlin, Victoria Vesna reiterates the unique realism of games.

2004-05-01

Espen Aarseth responds

Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."

2004-05-01

From Game-Story to Cyberdrama

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

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