Tag: gaming

From Game-Story to Cyberdrama


Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

The Digital Downside: Moving from Craft to Factory Production in Online Learning


Tim Luke takes on the business of online learning.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture


An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

Texts and Tools


Bringing the queston of ‘textuality’ into the cyberdebates, and refusing the conservative oppostion between contemplative reading and gaming, Daniel Punday argues that critics should embrace spinoff culture as a model for electronic writing.