Tag: gaming

From Game-Story to Cyberdrama

2004-05-01

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

The Digital Downside: Moving from Craft to Factory Production in Online Learning

2003-10-04

Tim Luke takes on the business of online learning.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture

2003-09-11

An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

Texts and Tools

1997-03-01

Bringing the queston of ‘textuality’ into the cyberdebates, and refusing the conservative oppostion between contemplative reading and gaming, Daniel Punday argues that critics should embrace spinoff culture as a model for electronic writing.

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