Tag: hamlet on the holodeck

Janet Murray's response

2004-04-02

Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Videogames of the Oppressed

2004-06-24

Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”

Cyberdrama

2004-05-01

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

From Game-Story to Cyberdrama

2004-05-01

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.