Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Jill Walker questions who (or what) sets the rules for interaction.
For all the talk of cyber-difference, screens still behave like pages. The contributors in section six have developed, in response, a digital aesthetics unlike that of print.
Who says hypertext readers have more brains than gamers? Not Henry Jenkins.
Andrew Stern contrasts the “drama” of Façade against cognitive realism.
Ken Perlin finds hypertext templates useful as they are used, not in tool form.
The parallels (and oppositions) between hypertext and AI are brought out in section five.
Henry Jenkins uses narrative space to distinguish between different tale-ends.
Eastgate Systems alumns Diane Greco and Mark Bernstein explain two “exotic tools for hypertext narrative.”
Simon Penny recalls that the origins of the human-computer interface, politicized by a military heritage, are now explored by artist-enigineers who chaperone fragmentation and dissent.