Tag: interactive fiction

Janet Murray's response

2004-04-02

Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.

Critical Code Studies Conference - Week Three Introduction

2011-05-31

How do you annotate an experience? Stephanie Boluk and Patrick LeMieux grapple with competing logics of computer code at the intersection of Adventure, nostalgia and new media scholarship.

Critical Code Studies Conference - Week Three Discussion

2011-05-25

In Week 3 of a six-part series, Critical Code Studies contributors spelunk the mysteries of Colossal Cave Adventure, a seminal text adventure game. Delving into close readings of the original FORTRAN code, the group plots the twisty passages linking media theory, deconstruction and philosophies of programming.

Prismatic Play: Games as Windows on the Real World

2008-03-26

John Tynes argues that it took the novel two hundred years to gain cultural capital; film, forty years; rock and roll, fifteen. Given this increasing velocity and the fact that it’s been three decades since Colossal Cave Adventure, interactive storytelling should have gained a much higher level of respect than it has. Tynes argues that games should eschew escapist fantasy for more timely “engagist” settings that would allow the player to reflect on contemporary life and politics.

Notes Toward a Proleptic History of Electronic Reading

2004-08-27

Matthew Kirschenbaum rethinks the final section of First Person in light of “five basic strategies for furthering the history of reading.”