Tag: interactivity

Janet Murray's response

2004-04-02

Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.

From Game-Story to Cyberdrama (Sidebar)

2004-05-01

Game-Story set theory.

Adrianne Wortzel's response (excerpt)

2004-04-02

A thirst for interaction fuels Adrianne Wortzel’s response.

Lucy Suchman’s response (excerpt)

2004-04-01

Lucy Suchman’s directive for talking things: “the creative elaboration of the particular indexical affordances of machine ‘speech.’”

Beyond Chat

2005-03-08

The subject of conversation enters the conversation that is First Person, here in section seven.

Bill Seaman responds in turn

2004-03-23

Body politics and mouse use scroll through the scene.

Jill Walker's response

2004-03-23

Jill Walker questions who (or what) sets the rules for interaction.

Narrative, Interactivity, Play, and Games

2004-07-07

Eric Zimmerman whips “four naughty concepts” into disciplinary shape.

Eugene Thacker’s response (excerpt)

2004-01-08

Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.

Gonzalo Frasca's response

2004-05-01

Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.