Tag: janet murray

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

A Preliminary Poetics

2004-05-01

The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Bryan Loyall's response (excerpt)

2004-05-01

Bryan Loyall cites expertly paced penguins in this response to Janet Murray.

Academic Intent

2004-06-24

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray’s essay.

Notes Toward a More Pervasive Cyberdramaturgy

2004-06-28

Jane McGonigal goes mobile with a “transformational agenda” shift for Cyberdrama.

Interactive Fiction

2005-04-17

Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.

Videogames of the Oppressed

2004-06-24

Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”

Celia Pearce responds in turn

2004-01-11

Celia Pearce’s position - anti-isolationist, but also anti-colonialist - derives from her understanding of “the unique properties of games themselves.”

Moulthrop responds in turn

2004-05-22

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on “second thought.”

Stuart Moulthrop's response

2003-05-21

Stuart Moulthrop complicates the idea of self-contained games.

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