Tag: jay bolter

2004-06-27

Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

2004-04-02

Bill Seaman's response

Bill Seaman hyphenates the "hybrid-languages" of Lexia to Perplexia.

2005-04-19

Metaphoric Networks in Lexia to Perplexia

Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.

2004-03-23

Jill Walker's response

Jill Walker questions who (or what) sets the rules for interaction.

2004-11-27

Approaches to Interactive Text and Recombinant Poetics

In this series of "media-element field explorations," Bill Seaman suggests configurations for the shape of the virtual artist-author to come.

2004-11-05

Moving Through Me as I Move

Techno-poet Stephanie Strickland surveys the digital artistic practices of her peers and presents a "paradigm for interaction."

2004-05-20

From Work to Play

Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.

2003-11-09

The Fan’s Desire and Technopower

Whether they fret over Ziggy Stardust or the condition of posthumanity, fans and scholars share, argues Harvey Molloy, a few habits of mind.

2003-11-06

Resistance Through Hypertext: ACTing UP in the Electronic Classroom

Laura Sullivan and her students explore webwriting
and content provision as activist tools.

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