Matthew Kirschenbaum rethinks the final section of First Person in light of “five basic strategies for furthering the history of reading.”
Jill Walker’s encounter with a participatory, and vaguely sinister, online narrative.
Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
“Playing with play,” John Cayley sets ludology on an even playing field with literature, but without literary scholarship’s over-reliance on ‘story,’ ‘closure,’ and ‘pleasure.’
Pattern, absence, routine, return - Dave Ciccoricco mulls the shape(s) in Michael Joyce’s new paper novel, Liam’s Going
A call for (and example of) material studies of software from Matt Kirschenbaum, spurred by the Digital Arts and Culture conference, 2000.