Tag: monopoly

Game Design as Narrative Architecture


Henry Jenkins uses narrative space to distinguish between different tale-ends.

Jesper Juul responds in turn


Jesper Juul takes time to complicate the real in different types of games.

Celia Pearce responds


Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

Between a Game and a Story?


Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?