Stuart Moulthrop complicates the idea of self-contained games.
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Urging adaptibility and breadth, Mark Poster takes issue with the niches bored by early Internet critiques.
In between bubble and burst, e-commerce drew much of its content from donated labor. Tiziana Terranova questions just how "free" such labor has proved in practice.