Tag: narrative

2004-05-01

Espen Aarseth responds

Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."

2004-05-01

Cyberdrama

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

2004-05-01

Between a Game and a Story?

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?

2000-12-30

Lexia to Perplexia:

hypertext? cybertext? hypermedia? webart? while new media critics debate the terms, Talan Memmott has produced the thing itself, a creative use of applied technology.

2003-04-15

Racial Remix

Regarding a monumental work on race, time, and classical music that does not lose sight of individual, localized lives.

1997-03-01

Texts and Tools

Bringing the queston of 'textuality' into the cyberdebates, and refusing the conservative oppostion between contemplative reading and gaming, Daniel Punday argues that critics should embrace spinoff culture as a model for electronic writing.

2001-02-01

Cybertext Theory: What An English Professor Should Know Before Trying

Considering hypertext as a subset of cybertexts, Markku Eskelinen offers seven examples of how to implement Espen Aarseth's seven-fold typology.

1997-03-01

Slash and Burn

Harold Jaffe offers a narrative model for the millenium.

2002-10-01

The Language of Music and Sound

Against the notion that music is the most abstract of art forms, Olivia Block thinks of music as a language with its own vocabulary of sounds, patterns, rhythms, notes. On the day of a performance in Kyoto, Japan, these reflections alter Block's sense of her own language, English, deconstructed by Japanese advertisements, tee-shirts, "American" candy-bar wrappers, and text-cell phones.

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