Tag: nintendo

Mizuko Ito's response (excerpt)


Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

Introduction to Game Time


Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.

Videogames of the Oppressed


Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”