Tag: pac-man

Game Design as Narrative Architecture


Henry Jenkins uses narrative space to distinguish between different tale-ends.

Critical Simulation


Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

Gonzalo Frasca responds in turn


“Critical videogames”: moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.

Eric Zimmerman's response


Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.