Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.
Simon Penny adds object-context to the talking machines of Natalie Jeremijenko’s essay.
An autobiographical reflection by Warren Sack, prompted by two particular questions.
The parallels (and oppositions) between hypertext and AI are brought out in section five.