Tag: role-playing

From the Basement to the Basic Set: The Early Years of Dungeons & Dragons

2007-12-27

Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson’s Dungeons & Dragons by providing a pocket history of the game’s generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.

My Life with Master: The Architecture of Protagonism

2007-10-13

Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.

On Character Creation in Everway

2007-12-24

Jonathan Tweet explains how, unlike highly narratively structured games such as The Call of Cthulhu, the free-form, character-focused Everway includes a matrix that allows for the creation of coherent characters and productively constrains the otherwise open-ended game-play.