Tag: RPGs

Game Theories

2004-07-11

It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.

Game Design as Narrative Architecture

2004-07-10

Henry Jenkins uses narrative space to distinguish between different tale-ends.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture

2003-09-11

An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.