“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.
Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray’s essay.
Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.
Bill Seaman hyphenates the “hybrid-languages” of Lexia to Perplexia.
Eugene Thacker’s question: “To what degree does language account for the markers and meanings of embodied difference?”