Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Choosing between James Joyce and Stephen King means choosing between engagement and immersion. Or does it?
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Jesper Juul takes time to complicate the real in different types of games.
Celia Pearce hits SAVE and preserves most of Jesper Juul's essay. But then "non-computer contexts" hit the screen.
Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.
"Playing with play," John Cayley sets ludology on an even playing field with literature, but without literary scholarship's over-reliance on 'story,' 'closure,' and 'pleasure.'
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.