Tag: the sims

Eric Zimmerman's response

2004-01-08

Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.

John Cayley's response

2005-05-21

“Playing with play,” John Cayley sets ludology on an even playing field with literature, but without literary scholarship’s over-reliance on ‘story,’ ‘closure,’ and ‘pleasure.’

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

J. Yellowlees Douglas responds

2004-05-22

J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.

Ken Perlin responds in turn

2004-05-02

Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.

Cyberdrama

2004-05-01

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

Between a Game and a Story?

2004-05-01

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?

From Game-Story to Cyberdrama

2004-05-01

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture

2003-09-11

An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

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