Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.
“Playing with play,” John Cayley sets ludology on an even playing field with literature, but without literary scholarship’s over-reliance on ‘story,’ ‘closure,’ and ‘pleasure.’
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.
Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.