Tag: the sims

2004-05-01

Between a Game and a Story? (Sidebar)

Illustrating Perlin's "Can There Be a Form between a Game and a Story?"

2004-05-02

Ken Perlin responds in turn

Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.

2004-05-01

Will Wright’s response (excerpt)

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

2004-05-02

Janet Murray responds in turn

Animals and invaders populate the space of Janet Murray's counter-response.

2004-05-01

Cyberdrama

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

2004-05-01

A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

2004-05-01

Between a Game and a Story?

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?

2004-05-01

From Game-Story to Cyberdrama

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

2003-09-11

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture

An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

Pages

Subscribe to RSS - the sims