Tag: tamagotchi

Ian Bogost's response to Critical Simulation


Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

Videogames of the Oppressed


Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”

Espen Aarseth responds


Espen Aarseth foresees the quick end of Murray’s “story-game hybrid” and suggests instead a “critical theory of games.”

From Game-Story to Cyberdrama


Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.