Tag: video games

Representation, Enaction, and the Ethics of Simulation


Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the “ethics of simulation.”

Eskelinen responds in turn


Eskelinen can’t be bothered to answer his critics.

The Digital Downside: Moving from Craft to Factory Production in Online Learning


Tim Luke takes on the business of online learning.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture


An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

Sim Capital: General Intellect, World Market, Species Being, and the Video Game


Nick Dyer-Witheford figures the place of video games in the global market, drawing on Marx’s “species being” for scratch paper.