Tag:

Jan Baetens asks Remediation or Premeditation?

1999-04-01

Noting that media are not only proposed to readers but also imposed on customers, Jan Baetens introduces Adorno into the debates on remediation.

Card Shark and Thespis

2004-11-06

Eastgate Systems alumns Diane Greco and Mark Bernstein explain two “exotic tools for hypertext narrative.”

Eric Zimmerman responds in turn

2004-01-11

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

Chris Crawford’s response (excerpt)

2004-01-11

Chris Crawford considers Zimmerman’s definitions.

Jesper Juul's response

2004-01-11

Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.

Celia Pearce responds in turn

2004-01-11

Celia Pearce’s position - anti-isolationist, but also anti-colonialist - derives from her understanding of “the unique properties of games themselves.”

Mary Flanagan’s response (excerpt)

2004-01-11

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

Mark Bernstein's response

2004-01-10

Mark Bernstein explains that games have many lessons to learn from other artforms that speak to, and teach us, what it means to be human.

Jesper Juul responds in turn

2004-01-10

Jesper Juul takes time to complicate the real in different types of games.

Celia Pearce responds

2004-01-10

Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

Pages