Ken Perlin finds hypertext templates useful as they are used, not in tool form.
Joseph McElroy shares field notes and reflections from Mount St. Helens.
The parallels (and oppositions) between hypertext and AI are brought out in section five.
Noting that media are not only proposed to readers but also imposed on customers, Jan Baetens introduces Adorno into the debates on remediation.
Eastgate Systems alumns Diane Greco and Mark Bernstein explain two “exotic tools for hypertext narrative.”
A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.
Chris Crawford considers Zimmerman’s definitions.
Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.
Celia Pearce’s position - anti-isolationist, but also anti-colonialist - derives from her understanding of “the unique properties of games themselves.”
A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.