Stuart Moulthrop complicates the idea of self-contained games.
Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”
J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.
The importance of consequences plots Brenda Laurel’s response to Michael Mateas.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Espen Aarseth foresees the quick end of Murray’s “story-game hybrid” and suggests instead a “critical theory of games.”
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Diane Goodman on the anthology that helped put the term “postfeminism” into circulation.