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2004-01-09

Lucy Suchman responds (excerpt)

The tenuous dynamics of Phoebe Senger's split story lead Lucy Suchman to ponder "methods and madness" in the metaphors we live by.

2004-01-09

Michael Mateas responds

As alternatives to agency-obsession, "critical technical practices" that connect art and technology are front and center in the work of Michael Mateas.

2004-01-08

Gonzalo Frasca responds in turn

"Critical videogames": moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.

2004-01-08

Mizuko Ito’s response (excerpt)

Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

2004-01-08

Eric Zimmerman's response

Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.

2004-01-08

Simon Penny responds in turn

Simon Penny recalls that the origins of the human-computer interface, politicized by a military heritage, are now explored by artist-enigineers who chaperone fragmentation and dissent.

2004-01-08

Eugene Thacker’s response (excerpt)

Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.

2004-01-08

N. Katherine Hayles responds

The "cognitive entailments" of a reader, or "interactor," are where Katherine Hayles redirects the new aesthetics of electronic textuality.

2004-05-19

From Work to Play (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."

2004-05-22

Moulthrop responds in turn

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."

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