Digital utopianism is still with us. It is with us despite having been tempered by network logistics and an all-too-reasonable demand for 'content.' Admittedly, New Media has aged. It has acquired a history or at least some genuine engagement with the reality principle, now that the Net is accepted as a material and cultural given of the developed world, now that the dot.coms have crashed, now that unsolicited marketing email and commercialism dominates network traffic. Nonetheless, artistic practice in digital media is still often driven by youthful, escapist, utopian enthusiasms. Net Art as such pretends to leapfrog this naivety through the wholesale importation of informed, ironic, postmodern conceptualism, offering us the shock of the virtual-visceral banal at every possible juncture. Other, more traditionally delineated arts - literature, music, photography, fine art, architecture, graphics, etc. - struggle to cope with the reconfiguration of their media, or with a migration to complex new media which are suddenly shared, suddenly intercommunicable with those of artistic practices previously considered to be distinct. One way of coping is escape.
I write as a literary artist, my ever-provisional, traditionally delineated subject position in this context: poet. When asked, in social contexts, I don't really know what to call myself, although - when I manage to remember the phrase - 'literal artist' seems about right. I write as a practitioner, but I am interested in the theory underlying my practice because I recognise that my artistic media are being reconfigured to a degree which may well be catastrophic, or, at least, allow me and my fellow writers to recall that these media - textual media - have always been subject to reconfiguration. Serious formalism in literature was never just a matter of rhetorical flourish; it was inevitably, ineluctably, concerned with the materiality of language, and therefore with the affect and significance of language as such.
If you persist, you are about to read a theoretically-inflected critique of what some people call 'codework.' Potentially codework is a term for literature which uses, addresses, and incorporates code: as underlying language-animating or language-generating programming, as a special type of language in itself, or as an intrinsic part of the new surface language or 'interface text,' as I call it, of writing in networked and programmable media. Why do many of the current instantiations of codework, along with some of the theoretical writing that underpins this practice, require critique at this time? What is at stake? I have to try and briefly answer this question at the outset, because what follows is largely critical, something I wrote and felt I'd completed in response to questions which are only now being formulated; it is part of an emergent debate about the role of code in literal art. There will be much more to write, at other times and places, which is less critical and more generative, precisely because of what is at stake.
In utopia, because you are nowhere you are everywhere at once. Transparency and translatability are key values of digital utopianism. We should perhaps remain sceptical not only concerning the no-place itself but also concerning its values. Are they indeed values? In much current codework language is (presented as) code and code is (presented as) language. The utopia of codework recognises that the symbols of the surface language (what you read from your screen) are the 'same' (and are all ultimately reducible to digital encoding) as the symbols of the programming languages which store, manipulate, and display the text you read. The mutual transparency and translatability of code and language becomes a utopian value, and when it is recast as the postmodern virtual-visceral banal - as the mutual infection-contamination of language by code and code by language - it becomes a subversive (i.e. potentially progressive) utopian value. Basically, my argument in what follows is that, in much existing codework, this is as far as we get. A simple point based on digital transparency and translatability is being made in a context which is already utopian and this more or less exhausts the significance and affect of the work. If, furthermore, your focus remains fixed on the interface text - on what can be read and recorded from the screen as writing - then much critical energy goes into interpreting work with an all-but-exhausted aesthetic program in a fairly traditional and conservative manner. The code is in the text or the text is in the code, and it's there because it can be, and that's what we have to say about it.
So what is left outside of this utopia? It is obviously a tactical exaggeration to say that most instances of codework in networked and programmable media are exhausted by the aesthetic I have briefly introduced and caricatured. More accurately, there is a problem with the way code-as-text is appreciated and appropriated within the broader critical 'language of new media.' Much work exists that can not or should not be assimilated into the utopia of code-language transparency. I argue that certain reasons why such work is alien to the utopia of transparency are also precisely reasons why it is able to generate significance and affect - because the code is not necessarily transparent or visible in human-readable language; because code has its own structures, vocabularies and syntaxes; because it functions, typically, without being observed, perhaps even as a representative of secret workings, interiority, hidden process; because there are divisions and distinctions between what the code is and does, and what the language of the interface text is and does, and so on. A specialised appreciation for code does not in any way preclude the mutual contamination of code and natural language in the texts that we read on screen, it simply acknowledges that - in their proper places, where they function - code and language require distinct strategies of reading. The necessity to maintain these distinct strategies as such should lead, eventually, to better critical understanding of more complex ways to read and write which are commensurate with the practices of literal art in programmable media.
To conclude these introductory remarks, here is a suggestive and non-exhaustive list of things I believe are at stake, a list of approaches to work which risk being ignored or downgraded if we remain focused on codework as code-language transparency:
- If a codework text, however mutually contaminated, is read primarily as the language displayed on a screen then its address is simplified. It is addressed to a human reader who is implicitly asked to assimilate the code as part of natural language. This reading simplifies the intrinsically complex address of writing in programmable media. At the very least, for example, composed code is addressed to a processor, perhaps also addressed to specific human readers (those who are able to 'crack' or 'hack' it); while the text on the screen is simultaneously? asynchronously? addressed to human readers generally. Complexities of address should not be bracketed within a would-be creolized language of the new media utopia.
- Address to other, unusual reading processes - the machine itself, or particular human readers who have learned how systems read - implies the need for different persuasive strategies, different strategies for generating significance and affect. I mean that the rhetoric of writing in code must be distinct. Again, appeal to values of hybridity and mutual linguistic contamination (addressed to postmodern humans) threatens to conceal the emergence of new or less familiar rhetorical strategies. In what follows I briefly mention two of these, the tropes of strict logical process and another I identify with compilation in the programmer's sense. There is a lot of very necessary work to be done here, identifying the unacknowledged tropes and figures of literal art in new media. Perhaps even certain questions concerning the rhetoric of electronic games (when viewed as literal art) could be studied in this context. For example, the trope of 'playability' emerges as much from the composition of code as from the 'writing' (in the scriptwriter's sense) during games development.
- Reading codework as code-in-language and language-in-code also risks stunning the resultant literary object, leaving it reduced to simple text-to-be-read, whereas there are real questions of how such work is to be grasped as an object: is it text, process, performance, instrument? If code is treated distinctly, as an aspect of writing with its own structures and effects, then we gain in the potential to articulate more appropriate classes of literal objects, with instrument, for example, forming one class I would prefer, personally, to instantiate and explore.
- A question I do begin to engage in what follows is the materiality of language and how this may be evolving in writing for programmable media. I query N. Katherine Hayles' position in the code-as-text debate, particularly her readings of the work of certain codework artists along with her invocation of the 'flickering signifier,' which I suspect her of using to underpin this codework despite the fact that such work does not necessarily engage with the materiality of a flickering signifier. By the time we get to read code-as-text, in most cases it is presented as, at best, a chain of resolved floating signifiers, with the code elements simply providing a layer of associative complexity or slippage. Hayles' signifier has far greater potential and this not always operating in the code-as-text variety of literal art. The flickering signifier cannot simply be seen as something which goes on behind the screen; it emerges when code is allowed, as I say, its proper place and function: when the composed code runs. As it runs, the code is not the text, it is not a set of (non-sequential) links in a chain of signifiers; the code is what makes them flicker, what transforms them from writing as record of static or floating simultaneities into writing as the presentation of atoms of signification which are themselves time-based (they are not what they are without their flickering transformations over time, however fleeting these may be).
- The implicit requirement - at one and the same time - to pay close and particular attention to the role of code in literal art, while, at certain moments of reading, to allow that this distinct role functions in concealment, will have practical as well as theoretical effects on artists' creative methodology even if only to help them to better understand how and why they are working with code. The emergent materiality of the signifier - flickering, time-based - creates a new relationship between media and content. Programming the signifier itself, as it were, brings transactive mediation to the scene of writing at the very moment of meaning creation. Mediation can no longer be characterised as subsidiary or peripheral; it becomes text rather than paratext. Criticism of code-making in this context becomes even more important and central than, for example, the criticism of instrumentation or interpretation in musical recital. What I say about new media literary objects being reconceived as 'instruments' is not meant to imply that they are, in any sense, merely instrumental.
The question of the materiality of the signifier, in particular, is a big one, which I believe Hayles is currently readdressing and which I hope to take up in a sequel to what finally, now follows.
*
The use of networked and programmable systems as both delivery
and compositional media for literal and verbal art (and other forms of
new media art) has provoked critical engagements which pretend to reveal
and exam the various levels of code and encoding which are constituent
of programmatological systems.
^1
The title of the section of the p0es1s programme which provoked
this paper - 'Code as Text as Literature' - is a case in point.
^2
In more extreme forms of such engagement, a radical post-human
reductionism may be proposed, such as that, for example, which can be
read from certain of Friedrich Kittler's essays, in which the
ramifications of "so-called human" culture, especially as played out on
new media, become qualitatively indistinguishable from "signifiers of
voltage difference" ("There Is No Software" 150), demonstrably the
final, lowest-level 'ground code' of the increasingly familiar practices
of cultural production which make use of programmable tools; and perhaps
also essential to the brain activity which generates the objects and
subjects of psychoanalysis.
Kittler is reviewed by Bruce
Clarke in ebr...
Nowadays voltage difference accounts for and instantiates
everything from the encrypted transactional play of internet banking to
the promised consensual hallucination of immersive Virtual Reality.
However, the purpose of this brief paper is to address a number of less
productive confusions which arise from this engagement with
code-as-text, citing a few examples of artistic practice and a number of
critical sources.
^3
While allowing the value of certain metacritical statements such
as Kittler's (which take on questions of what culture is or may become),
my aim is to disallow a wilful critical confusion of code and text, to
make it harder for critics to avoid addressing one or the other by
pretending that they are somehow equivalent, or that codes and texts are
themselves ambiguously addressed to human readers and/or machinic
processors (unless they are so addressed, however ambiguously).
^4
I have invoked reductionism and by this I mean a critical thrust
which, implicitly or otherwise, asks questions like, 'What (ultimately)
is this object we are examining? What is its structure? What are its
essential or operative characteristics?' and then finds special critical
significance in the answers proposed. In N. Katherine Hayles'
sophisticated version of what can be read as a code-as-text argument,
this reductive inclination is in evidence. Her essay 'Virtual Bodies and
Flickering Signifiers' discovers a new or emergent object, the
flickering signifier, and derives important consequences from its
instantiations and methods. "The contemporary pressure toward
dematerialization, understood as an epistemic shift toward
pattern/randomness and away from presence/absence, affects human and
textual bodies on two levels at once, as a change in the body (the
material substrate) and a change in the message (the codes of
representation)."
^5
In other words, Hayles suggests that the constituent structure
of the signifier itself may be seen as changed in contemporary culture
and especially as expressed in 'new media.' Both the materiality and the
represented content of cultural practice and production has been
affected. Before examining parts of Hayles' argument in more detail, I
want simply to point out that it is clearly determined by its
metacritical significance and has a reductive inclination: signifiers
have come to be such and such, therefore - albeit in a cybernetic
feedback loop - cultural production (in Hayles' essay "the represented
worlds of contemporary fiction") follows suit. Hayles' characterization
of a multiply mediated signifier which flickers from level to level in
chained coded structures is, as a metacritical statement, highly
suggestive and useful. However, when it comes to art practice and the
critique of this practice, how does such insight figure?
What is missing from Hayles' analysis is a set of relationships - relationships constituted by artistic practice - between a newly problematized linguistic materiality and represented content. These would inevitably express themselves in formal as well as conceptual address to what she identifies as a changed matter of language and literature. Hayles' chosen examples, with, perhaps, the exception of her use of William Burroughs, demonstrate conceptual rather than formal address; they represent flickering signification as concept rather than as instantiation in the language of the work. Hayles cites, most extensively, William Gibson's Neuromancer as a prime example of represented content affected by and expressive of the flickering signifier. While Gibson brilliantly conveys the literally flickering, scanned and rasterized, apparent immateriality of an informatic realm, the 'consensual hallucination' of 'cyberspace' (his famous coinage) and its interpenetration of meatspace, he does this in a book - 'a durable material substrate' - in a more or less conventional novel, one in which, indeed, narrative predominates over character development and in which language functions in a relatively straightforward manner. Not even the narrative perspective (omniscient author third person) is shifted or experimentally inflected in any of Gibson's cyberpunk classics. The writing is sharp and inventive but entirely subject to paraphrase.
There are further significant ironies here, for Hayles begins
her essay by discussing typewriting. The physicality and static
impression-making of this process of inscription is contrasted with that
of word processing where less substantial bodily gestures cause
word-as-(flickering)-image to be scanned onto the surface of a screen.
"As I work with the text-as-flickering-image, I instantiate within my
body the habitual patterns of movement that make pattern and randomness
more real, more relevant, and more powerful than presence and absence"
(Hayles, "Virtual Bodies and Flickering Signifiers," 26). However, the
exemplar most present later in her argument, Gibson, has made some play
of his preference for composing his novels using a typewriter.
^6
Thus not only are the formal characteristics and the materiality
of Gibson's language at odds with the flickering signification of its
represented content, but, at the very least, the once-preferred
experience of this writer - his phenomenology of inscription - is an
apparent denial of Hayles' critical progression. I want to emphasise, in
making these remarks, that if the subjective experience of the critic or
reader is brought forward as evidence for a change in the structures of
signification, then it is all the more important to examine the
practices of the writer and the formal qualities of the work produced by
those practices. Gibson sitting at a typewriter composing a novel may
well produce a representation of the concept of flickering
signification, but his practice does not necessarily embody the
potential for new structures of meaning generation, or instantiate a
corresponding materiality of language.
We will return to practice, but first I would like to examine
Hayles' flickering signifier in so far as it engages with the notion of
code-as-text.
^7
"In informatics, the signifier can no longer be understood as a
single marker, for example an ink mark on a page. Rather it exists as a
flexible chain of markers bound together by the arbitrary relations
specified by the relevant codes...." At least since Saussure, it seems
somewhat redundant to point to the arbitrariness of any
signifer-signified relation. I suppose that Hayles is actually referring
to these relations as 'arbitrary' because they are not necessarily
significant as human readings; they are not addressed to general human
readers but only to the systems and systems-makers who have coded or
specified them for certain purposes. They are, nonetheless, construable
and are far from arbitrary when considered as addressed to the systems
in which they are embedded. They have both significance and consequence.
"...As I write these words on my computer, I see the lights on the video
screen, but for the computer, the relevant signifiers are electronic
polarities on disk...." That is, they are Kittler's (fundamental)
signifiers of voltage difference. "...Intervening between what I see and
what the computer reads are the machine code that correlates these
symbols with binary digits, the compiler language that correlates these
symbols with higher-level instructions determining how the symbols are
to be manipulated, the processing program that mediates between these
instructions and the commands I give the computer, and so forth. A
signifier on one level becomes a signifier on the next-higher level."
Hayles goes on to discuss the 'astonishing power' which these
'arbitrary,' hierarchically structured chains of codes generate, since
manipulations, interpreted as commands at one level can have cascading,
global effects. This is, presumably, 'power' in the now familiar
technological sense, as used in the advertising and publicity for
computer systems where, to relate the term with a more general or
'Foucauldian' sense, we may think of it as the
power to alter the behaviour of a
system
in an impressive manner or at great speed, etc. By shifting the
argument in this way, I think she has bracketed a more significant
consequence of the structure of signification which she is delineating:
the question of address, the address of the specific encoded 'levels.'
In an article on 'digital code and literary text,' Florian
Cramer has pointed out that, as he somewhat obscurely puts it, "... the
namespace of executable instruction code and nonexecutable code is
flat."
^8
From the context his meaning is clear: that the same character
or symbol set is used - for example - to transcribe both the text being
word processed and (to be precise) the source code of the program which
may be doing the word processing. On the level plains of letters and
bits, there is no radical disjuncture in the symbolic media when we
cross from a region of 'executable' text to text 'for human
consumption.' From the human reader's point of view, they are both more
or less construable strings of letters; from the processing hardware's
point of view they are more or less construable sequences of voltage
differences. On the one hand, this statement is related to the famous
inter-media translatability of digitised cultural objects (once coded,
regular procedures can be used to manipulate an image, a segment of
audio, a text, etc. without distinction, disregarding the significance
or affect of the manipulation). Cramer is, however, more concerned with
the potential for sampling and mixing code and text (in the contemporary
music sense). Again, as in Hayles' analysis, the question of the address
of specific code segments and texts is bracketed. Not only is it
bracketed, but the range of positions of address is simplified, as if we
are speaking of a flat letterspace for: code on the one hand and text on
the other; whereas, clearly, there are many levels. Both Cramer and
Hayles recognize a multi-level hierarchy of codes without elaborating or
distinguishing them in the course of their discussions. Within the field
of networked and programmable media, at the very least, we can
acknowledge: machine codes, tokenised codes, low-level languages,
high-level languages, scripting languages, macro languages, markup
languages, Operating Systems and their scripting language, the Human
Computer Interface, the procedural descriptions of software manuals, and
a very large number of texts addressed to entirely human concerns.
^9
For Cramer, and not only for Cramer, this simplified, bracketed, or ambiguous textual address has become a valorised aesthetic and even a political principle: "...computers and digital poetry might teach us to pay more attention to codes and control structures coded into all language. In more general terms, program code contaminates in itself two concepts which are traditionally juxtaposed and unresolved in modern linguistics: the structure, as conceived of in formalism and structuralism, and the performative, as developed by speech act theory" (Cramer, Digital Code and Literary Text.) To attempt a paraphrase: working or sampled or intermixed or collaged code, where it is presented as verbal art, is seen by Cramer to represent, in itself, a revelation of underlying, perhaps even concealed, structures of control, and also (because of its origins in operative, efficacious program code) to instantiate a genuinely 'performative' textuality, a textuality which 'does' something, which alters the behaviour of a system. It has the 'astonishing power' of other cultural manifestations of new technology and new media, the power that Hayles has also recognized as a function of the coded structures arranged at various 'levels' in programmatological systems, chained together by a literal topography, which is 'flattened' by a shared symbol set. We should pause to consider what this power amounts to. What are the systems whose behaviour can be altered by this power?
In the criticism of theoretically sophisticated poetics there is
a parallel aesthetic and political agenda, which I am tempted to call
the Reveal Code Aesthetic. It is partly documented and particularly
well-represented in, for example, Marjorie Perloff's
Radical Artifice, where 'reveal code' is revealed as a project of
L=A=N=G=U=A=G=E writers such as Charles Berstein, after having been
properly and correctly situated in the traditions of process-based,
generative and/or constrained literature and potential literature by
Modernist, OuLiPian, Fluxus and related writers culminating, for
Perloff, in John Cage and the L=A=N=G=U=A=G=E writers themselves.
^10
Although the political and aesthetic of program of 'reveal code'
appears to be shared with Cramer's new media writers, in the context of
Perloff's poetics, the codes revealed and deconstructed in language
per se
(rather than digitised textuality) are as much those of "the
inaccessible system core," the machinic devices that conceal "the
systems that control the formats that determine the genres of our
everyday life." (Radical Artifice
188; Perloff is citing an earlier form of Charles Bernstein,
"Play It Again, Pac-Man,") While the progressive tenor of an aesthetic
and political deconstruction underlies this project, there is something
of a Luddite tone in Perloff.
^11
New media writers and artists necessarily have more ambiguous
political and aesthetic relations with the control structures of the
media which carry their work.
The code-revealing language artists discussed by Perloff, both
in their work and in their performance - be it textual performance or
performance art
per se
or activism or (academic) critical practice - represent far
better examples of the instantiation of pattern/randomness
(distinguished from presence/absence) than the novelists cited by
Hayles, even including Burroughs or Pynchon. While retaining her focus
on the contemporary or near-contemporary writers which she associates
with an innovative, L=A=N=G=U=A=G=E-inflected poetics having avant-garde
inclinations, Perloff recalls an extensive tradition of poetic
literature which is marked both by its attention to the materiality of
language and its radicalisation of poetic practices. Perloff invokes
formations and works by individuals which are also referred to by
critics of writing in networked and programmable media. Like Cramer, she
discusses the OuLiPo (Ouvroir de Littérature
Potentielle), the working group inspired and once led by Raymond Quenueau,
which is, perhaps, the primary reference for literary projects which are
explicitly concerned with the application of algorithmic procedures,
arbitrary constraint, generative or potential literature, and
(relatively early) experimentation with the use of software. In doing
so, she directly confronts the 'repression' of 'numerical,' generative
procedures in poetry and poetics and turns to the work of John Cage as a
cross-media figurehead. While only a minor aspect of his oeuvre, as
compared with his major contribution to the art of (musical) sound,
Cage's mesostic texts, especially his 'reading through' of Pound and
Joyce, stitch together a range of concerns - inter-media art, procedural
composition, the rereading (and implicit deconstruction) of the High
Modernists - which are highly relevant both to contemporary poetics and
to writing in networked and programmable media. If Cage's work is
recalled in the context of the Fluxus movement (with which he is
associated), then its relevance widens and deepens. Fluxus is a model of
performative art practice (including explicitly literary practice) where
the record of inscription is problematized (the work is an event, or the
publication of a set of materials which must be manipulated by the
reader/user), and where the presence/absence dialectic has been
side-stepped by representations which may literally absent an
artist-author. Perloff does not discuss Fluxus at length and so misses
the opportunity to reassess and contextualize work by two of the most
important practitioners of the '(numerical) repressed,' Emmett Williams
and Jackson Mac Low, both of whom deserve serious study as precursors if
not 'anticipatory plagiarists' of writing in networked and programmable
media.
^12
Fluxus also provides a historical, critical link to the
traditions of visual and concrete poetics, which are discussed in
Perloff's account, particularly relevant work by Steve McCaffery and
Joanna Drucker. The materiality of this work, considered as language
art, visibly demonstrates a radical engagement with linguistic media and
a requirement for the reader to engage with the codes - textual,
rhetorical, paratextual, visual, etc. - by and of which the work is
constituted.
If such prior work remains inadequately acknowledged in the
discussion and reassessment of 'codework,' this may be, in part, simply
because the traces of its inscriptions are captured and recorded in the
'durable material substrates' of print culture. Whereas Lacan's
'floating signification' is read as an analytic metaphor, applied to
language borne by a delivery media (print) on which the signs of the
interface texts literally 'rest' (where they have been impressed) or, at
best, 'interleave,' (they do not 'float'), we read Hayles' 'flickering
signifiers' (as she encourages us to do) as literally 'flickering,' and
constituent, as such, of text which has become 'screenic.' As such, it
seems to exist elsewhere, not on the page but through the window of the
screen in the informatic realm (Manovich,
The Language of New Media
94-115. Undoubtedly, there are clear and historical distinctions
of
delivery media
for text. Nonetheless, we must be careful to distinguish the
effects of delivery media on signification and affect from those
produced by shifts in the
compositional media, and there is great congruence between the approach to
compositional media of certain print-based writers (such as those
discussed by Perloff, for example), and the potential use of
compositional media which is suggested by new media, i.e. new delivery
media. This
potential
of text- and language-making is not necessarily engaged simply
because new delivery media happen to be employed.
^13
The
locus classicus
for a multi-layered, multi-level code-inflected writing and
reading is, of course, Barthes'
S/Z, as Hayles explicitly acknowledges.
^14
S/Z
was concerned with a short story programmed in 'a persistent
material substrate' but Barthes was nonetheless able to demonstrate the
potential for an iterative flickering of hermeneutic attention across
structured linguistic codes, implying, I would argue, perfectly adequate
complexity, mobility, and programmability in the compositional media.
Barthes' essay, after all, was not a demand for new media but a (re)call
to new or latent ways of reading and writing.
We turn, nonetheless, to examples of what Cramer calls
'codework.' Cramer cites (amongst others) some of those writers in
networked and programmable media whose work I, too, would consider in
this context: Mez, Talan Memmott, Alan Sondheim, Jodi (references to
specific works are given below). Leaving Jodi to one side for the
moment, these are all artists who both work with code and make coded,
programmatological objects. They are particularly known and notable for
working code and code elements into what we might call the 'interface
text' (the words which are available to be read by the human audiences
they address).
^15
The result is a language which seems to be - depending on your
perspective - enlivened or contaminated by code. In the rhetoric of this
type of artistic production, contamination or infection (see Cramer as
quoted above and Hayles below) is more likely to be the requisite
association since transgression of the deconstructed systems of control
is an implicit aspect of the aesthetic agenda. For the moment, however,
we are more concerned with certain formal and material characteristics
of the resulting language.
The language certainly reveals code and code elements, but what code does it reveal? What does it tell a code-naïve reader about the characteristics and the power of code? Is it, indeed, still code at all? At what level does it sit in the chained hierarchies of flickering signification? Has it been incorporated into the 'interface text' in a way which reflects its hierarchical origin, if it has one? Only if these and other questions can be given answers which specify how and why code is sampled in this writing would be it 'codework' in a strong sense. (Perhaps we should reserve Mez's 'code wurk' for the weaker sense of code-contaminated language.) In the case of all of these writers (we'll come to Jodi shortly) the code embedded in the interface text has ceased to be operative or even potentially operative. It is 'broken' in the now familiar programmer's jargon. The breakdown of its operations eliminates one aspect of its proposed aesthetic value and allure, its native performative efficacy (which Cramer identified as a final throwaway without actually demonstrating or elaborating): the power of code to change the behaviour of a system. The code-as-text is more in the way of decoration or rhetorical flourish, the baroque euphuism of new media. This is not to say that - as part of the interface text - it may not generate important significance and affect. In particular, the address of this type of intermixed, contaminated language is often concerned - as shown in the work of all of these writers - with issues of identity, gender, subjectivity, technology, technoscience, and the mutating and mutable influence they bring to bear on human lives and on human-human and human-machine relationships.
For the moment, however, we are more concerned with certain
formal and material characteristics of the resulting language. In a
recent conference paper, Hayles has discussed the language of Memmott's
From lexia to perplexia
in terms of pidgins and creoles. "In this work the human face
and body are re-coded with tags in a pidgin that we might call, rather
than hypertext markup language, human markup language. Code erupts
through the surface of the screenic text, infecting English with
programming languages and resulting in a creole discourse that bespeaks
an origin always already permeated by digital technologies."
^16
Similarly, Mez has characterized her textual production as
written in a new "language/code system" which she calls 'mezangelle.'
^17
It is perhaps unfair to treat what may be metaphoric usages as
literal; however, I believe this use of pidgin and creole is, in
particular, a significant misdirection. A pidgin is a full-blown
language, albeit arising from the encounter and hybridization of two or
more existing languages; a creole is a pidgin which has become a first
language for speakers raised by previous generations who have created or
used a pidgin. The point here is that, in the case of a pidgin, the
elements which combine to generate new language are commensurate -
linguistic material is not simply being injected from one hierarchically
and functionally distinct or programmatologically-operative symbolic
sub-system (which is subsumed within a full-blown culture-bearing system
of human language use) into another. The creation of a pidgin is,
furthermore, the result of interactions by commensurate entities, i.e.
humans. In the code-as-text which we have seen to date - in the texts of
a reveal code aesthetic - human-specified code elements and segments
are, typically, incorporated into what I have called the 'interface
text' which is unambiguously and by definition an instance of some
human-readable language. It may be contaminated, jargonized, disrupted
language, but it is not a new language, not (yet) evidence for the
invasion of an empire of machinic colonizers whose demands of trade and
interaction require the creation of a pidgin by economically and
linguistically disempowered human users.
^18
The codeworks currently available to us extend, infect, and
enhance natural language, but they do not create, for example, Code
Pidgin English.
^19
The code has ceased to function as code. The resulting text pretends an ambiguous address: at once to human reader and to machinic processor, but both human and machine must read the code as part of human discourse. We would not try to compile the code in the interface texts of Memmott, Mez or Sondheim. Nonetheless, this pretended ambiguity of address remains important to the aesthetics of this work. It assumes or encourages an investment on the part of its readers in the technology of new media and, especially, in the dissemination of textual art in new media. Thus, the experiences of the reader in these worlds can be brought to bear on their reading of the codework and they can appreciate, through more-or-less traditional hermeneutic procedures, the references and allusions to technology, technoscience and the issues with which they confront us. However, I would argue, if this pretended ambiguity of address exhausts the aesthetics and politics of a project (I am not saying that it does in any of these cases) then it leaves open questions of the work's affect and significance when compared, for example, with previous poetic work in more durable material and linguistic substrates, some of which has been cited above.
The work of Sondheim needs to be singled out, in terms of
practice and form, since his use of code is well-integrated into a
long-term and wide-ranging language art project. The print-media version
of
Jennifer, for example, reads more in the tradition of innovative or
avant-garde writing than as subsumed within codework or a reveal code
aesthetic.
^20
Most of the texts is this selection are manipulated language,
but often using procedures which are not directly related to codes and
processing. Thus, while his overt subject matter - mediated gender and
sexuality, explicitly inflected by computing and technoscience - and his
explicitly chosen media keep him immediately allied with codeworking
colleagues, Sondheim's work must also be read against earlier and
contemporary writers working within or with a sense of the formally and
aesthetically innovative traditions of poetics, and not only the poetics
which intersects with Burroughs and Acker. With the implication that
Sondheim's writing needs to be judged as such and should not necessarily
be granted a special credit of affect or significance because of its
instantiation in new media.
In the necessity to read the work in both a programmatological context and in the broader context of innovative writing - though in this sense only - Sondheim's engagement rhymes momentarily with that of Loss Pequeño Glazier. Glazier and his work represents a literal and explicit embodiment of "a set of relationships - relationships constituted by artistic practice - between a newly problematized linguistic materiality and represented content." Glazier has produced a body of work, grounded in an existing writing practice, which has covered a wide range of potential forms for digital poetics and he has, moreover, documented and analysed this trajectory in a series of critical contributions.