I have followed with great interest the unfolding "cybertext"
debate on
ebr, frankly relieved that the flow of critical discourse has
turned from more banal debates about electronic literature's basic
validity as an art form or its relationship to poststructuralist theory,
to more pragmatic questions of taxonomy and epistemology. Aarseth's
Cybertext: Perspectives on Ergodic
Literature
(Johns Hopkins UP, 1997) will be a useful reference for years to
come because it provides us with a shared language to talk about the
computational particularities of different types of electronic texts.
Nick Montfort's
informative review of Aarseth
, which provoked reasoned responses by Hayles, Luesebrink, and
Rosenberg, suffered from its Oedipal impulse to declare hypertext dead
as a result of cybertext's ascendance.
Cybertext
provides a useful terminology for the
technical
description and categorization of particular types of
literature. It does not constitute a scale of aesthetic value. Hayles
effectively points out Montfort's error of elision when she asserts that
electronic literature
achieves its power not only through computational operations but
also through devices that have traditionally been considered literary,
for example originality of expression, construction of plot, use of
metaphor and tropes, and characterization through action and narrative
voice.
[link to
Hayles' riposte]
I disagree however with Hayles's impulse to adopt the neologism "cyber|literature" to foreground the cybertextual properties of electronic literature. Why bifurcate now?
Reading Eskelinen's agonistic dismissal of non-ergodic theories
of hypertext that prefaced his recent
ebr
contribution,
"Cybertext Theory: What an English
Professor Should Know Before Trying"
, I couldn't help but think of certain first-person shooter
games that require the player to completely annihilate every creature on
one "level" before moving on to the next. When Eskelinen suggests
"hypertexts should be seen as a subset of cybertexts," he doesn't seem
to leave open the possibility that hypertexts could be seen as
simultaneously belonging to many other sets as well. Theory, like
literature, does not ultimately operate a world in which each passing
phase obviates the other. I'm more interested in how any given theory
can be generative, can help to inform writing and reading practice, than
I am in which theorist is having his or her peers for breakfast.
There is a reason why I think of and value my youthful experiences of playing Galaga at the arcade, playing Zork on our family's PC jr., role-playing Dungeons and Dragons with a group of neighborhood kids, and hopping my way through many Choose-Your-Own Adventure books, differently from the way that I recollect the first time I sat down with Catch-22 or the summer that I made my way through Ulysses. If there is a defining flaw of the cybertext debate, it is a failure to take into account the "non-trivial effort" of "mere" interpretation that even lowly works of linear literature require. These crucial efforts of interpretation are further complicated by the additional constraints that cybertexts introduce into writing and reading practice.
Both Monfort and Eskelinen are enthusiastic advocates of forms
that operate on a different ergodic "level" than simple hypertext. From
the standpoint of a purely cybertextual analysis, Montfort's Interactive
Fiction and Eskelinen's computer games are more complex than
click-and-go hypertext. That doesn't, however, make them any more or
less worthy of reading, playing, or for that matter writing about. I
recoil from the implicit myth of "progress" that drives any equivocation
between technological complexity and literary quality. Any given MUD is
more cybertextually complex than the collected works of William
Faulkner. The MUD offers community, programmability, and real-time
discursive activity, the ability to interact with other intelligences in
a virtual space, but it doesn't come close to delivering a virtual space
as fully imagined as Yoknapatawpha County, and it rarely offers a
beautiful sentence. The artistic possibilities for multi-user writing
environments are vast: MUDs and MOOs offer an environment for
constructive and programmable, real-time discourse-driven literature;
1
but the creators of these virtual worlds are still fingering at
the switches. Hypertext is by no means intrinsically superior to any
other form of writing, but in some ways its relative simplicity, its
relatively mundane constraints, work to its advantage.
Any work of electronic literature involves some form of
programming, ranging from the simple tags of HTML hypertext, to the
parsers of Infocom language-derived Interactive Fiction, to the
algorithmic interpolation of machine-modulated poetry, and beyond. Every
program is a set of instructions, a series of constraints introduced
into writing and reading practice. Each constraint poses further
challenges to both the reader and the writer. Works in the genre of
Interactive Fiction, for instance, often tout a "natural language
interface" that is in actuality quite the reverse. Readers can supply
input using only the extremely limited vocabulary that the author of the
Interactive Fiction has defined and typically not revealed to the
reader. Readers are asked to immerse themselves in a world where one may
pick things up but not caress them, where one may type at but not
converse with. In most works of Interactive Fiction, the very puzzle of
how to communicate with the text-machine in such a way that it will
agree to deliver the next fragment of story subsumes the contemplative
activity of interpretation. The reader's primary charge is to decipher
the code of prompts. The satisfactions of most Interactive Fictions are
more akin to those of solving a riddle than to those of completing a
well-written novel.
2
Jeff Parker's
"A
Poetics of the Link"
refreshingly attempts to liberate the "discourse of the link"
from a focus on the link as a metaphor for or a literalization of
post-structuralism, to a more pragmatic assessment of the link as a
device in reading and writing practices. Parker's illustrations of the
link as a narrative device with various potentialities from his story "A
Long Wild Smile," help to establish that the link can be used as both a
"literary unit" and a navigational device. Parker's practical approach
to the link, by "rationalizing linkage," asks writers to focus
consciously on the narrative or poetic usefulness of any decision to
insert a link into their creative work.
In her
response
to Montfort, Luesebrink notes that "it is not the
computational
function of the link that constitutes the literary value - the
link is just a device." From the perspective of a writer trying to tell
a tale, to create a coherent and/or meaningful experience for the
reader, the link has both what Parker refers to as its "joys" and its
drawbacks as a literary device. I'm interested in exploring some of
those drawbacks here, not to discourage the use of hypertext in
narrative, but to underscore Parker's implicit warning to creative
writers to think very carefully about the poetic purpose of any moment
of linkage. I want to interrogate some of my own writerly anxieties
about how the link functions in hypertext fiction. The apparent
simplicity of the link belies its complexity, both as an unstable
grammatical unit and as an intrusion on typical literary reading
practice.
I'd like here to pull back a poetic level from the
differentiation between typologies of links that convey literary effect,
such as Parker's Emotive, Lateral, Complicating, Temporal, and Portal
Links, or poetic uses of the link that I've referred to in a different
context
3
as Referential, Line Break/Double Entendre, Point of View
Shifting, Comic Subversion, and Chronological, to focus first on how the
link affects reading practice on a more granular level. Because the
potential uses of the link are multiple and subjective, dependant on
both the author's intention and the software in which the link is
produced, it may be useful to start with a common definition of the
link. Here goes:
The link, in any hypertext system, is a piece of text or any
other media object that the reader may activate.
4
The reader's activation of the link "calls" another text, media
object, or programmed aspect of the work that in some way changes the
text
5
delivered by the computer and/or network to the reader's screen.
Parker's distinction between "functional" and "literary effect"
links is problematic because all links are functional in the above-noted
way.
6
The notion of "literary effect" also has its difficulties when
moved from the plane of the author's intention to that of the reader's
interpretation. The creative writer should
try
to think deterministically of the literary effect of linking,
but the intended literary effect will more often than not differ from
the consequence that the selection of the link has on the reader's
experience. Parker invokes Harpold's notion of "the gap," which bears
further examination. The gap is both a physical manifestation of change
- the in-between moment of the text after the activation of a link and
before the text replacing it has loaded - and a communicative gap
between the writer's intended literary effect and the reader's
reception. As Moulthrop notes:
In traversing a semantic space, the link by implication spans or contains that space, if not in its infinite totality then with a kind of cognitive blank check for which there can never be sufficient discursive funds. Links, like words, may be "brokers" of meaning, but they are not honest brokers. As a divingboard into darkness, the link from "space" to the saucer cult invites us to consider an enormous range of possible destinations - from Hubble photography to differential topology to Gene Roddenberry's "final frontier." Yet only one possibility is realized, and likely as not it will not be what the reader anticipated.
While Parker accurately states that the link is from the
writer's perspective a useful tool to use cunningly and carefully, his
assumption that "a link in a hypertext is, from a reader's perspective,
a whole new literary joy" strikes me as overly optimistic. This gap of
meaning between the writer's intention and the reader's experience is a
space of blind negotiation. It is a space of frustration as well as one
of play. Readers don't always react well to a subversion of their
expectations. Back in the day when William Gillespie and I were enrolled
in David Foster Wallace's M.A. fiction writing workshop at Illinois
State University, which at the time was chock-full of eager young
postmodernists striving to subvert the work of their forbears, our
discussion often circled back to the ideas - not to familiar workshop
dictums about showing vs. telling - but to the problem of "showing off,"
and in the process "telling off" the reader. When we youngsters utilized
techniques such as nonlinear narrative, disruptive shifts of discourse
style mid-story, radical deconstruction of givens of traditional
storytelling such as plot, character, and setting etc., Wallace usually
reacted in a surprisingly negative, surprisingly conservative way.
7
Wallace chided us not for writing against the grain of
mainstream fiction, but for failing to take into adequate consideration
the "pay off" of the
work, the "non-trivial effort" that these stories required of the
reader. Unconventional writing techniques of any kind constitute a
challenge to the reader to surmount the difficulties presented by the
text, and also an implicit promise that there will be a moment of
satisfaction on the other side of the necessary labor.
The link in hypertext represents a similar type of confrontation between the author, the text, and the reader. Poorly chosen links, links that don't "work," that don't "pay off" the reader, are those that fail to meet the reader's expectation for a sense of connection and causality, or to subvert those expectations in a decipherable way. The reader of the hypertext is not only reading the text, but also the intentions of the linking strategy.
Contrary to the assertions of much of its early theory,
hypertext doesn't necessarily liberate the reader as much as it changes
the relationship between reader, writer, and text. Readers navigate a
given text differently, but in the "explorative"
8
hypertext, the reader's ability to choose links to follow
doesn't in actuality free readers from the designs of the text's author.
In effect, the reader is simply given a different but nonetheless finite
set of choices. In
Cybertext, Espen Aarseth notes that most hypertexts actually limit a
reader's choices more than the book, which is a "random access" device -
the technology of the codex does not require the reader to start at a
given page or read in any particular order. Aarseth's claim is factually
accurate, although it fails to acknowledge that readers do the majority
of their reading according to a learned set of behaviors. When mystery
readers skip to the last page to find out whodunit before finishing the
book, they are consciously "cheating," operating against the implicit
code of mystery-reading behavior. The implicit code of reading most
types of fiction in codex book format favors starting at the first page
and moving to the last. Hypertext readers rarely have such a developed
implicit code of behavior to react with or against.
A Storyspace hypertext generally provides the reader with
choices to move from any given lexia only to those other lexias the
author has linked. The link in any case is a predetermined avenue of
navigation. Whether the link has been directly chosen by the author,
randomly determined by the computer, or determined by navigational
choices that the reader has made previously,
9
the reader's agency is always limited to an arbitrary binary
choice - "to click or not to click." Noted electronic literature author
John
Cayley
stated in a recent interview that he was uncomfortable with the
term "interactive" as it is commonly used to describe writing for
programmable network environments. Cayley explained that most works of
e-lit are not interactive, but "transactional." The computer delivers
output in response to the reader's input of the click. The reader is
actually making only simple choices about the operation of the text, not
eliciting a personalized response from the text or its authors, and not
interactively manipulating the work. We transact with the text; we don't
have a dialogue with it. The link is a constraint in the reading
process, and in effect a technology of control, rather than one of
liberation. While the link enables the reader to make choices that
determine how a given text is navigated, the reader does not determine
what those choices will be. The limits are imposed by the author and by
the program. The text is not "constructed" by the reader, but is rather
"navigated" by the reader. The text is structured by the reader's binary
transactions with the hypertext. The text itself functions according to
a set of rules determined by the author within the constraints of the
program and the interface used to create and deliver the text.
To argue that the link is inherently a constraint, rather than a liberating device, is not however to say that the reader of any text, in print or electronic format, isn't already "liberated." The process of making meaning from a given experience, the act of interpretation, occurs within the reader's subjective experience. Neither the author nor the text-machine can determine this subjective meaning. The constraint of the link opens a new space of negotiation. While the reader on one level is processing a given "surface" level of text (i.e. following the linear progression of events in a particular "episode," "scene," or "lexia" in a hypertext fiction), the link, to an extent, interrupts that cycle of thought, presenting the reader not only with the questions of the surface text: for example "what is happening within this section of imagined world?" or "how does this part of the story relate with the others I've read before?"; but also with the questions of the linked text: for example "what will my selection of this link reveal about the section of text I'm reading?" or "will clicking on this link lead me to a more interesting story than the one I'm reading?" or "what am I missing if I don't click?"
Most uses of the link in hypertext narrative tend to work against the kind of developed contemplative storytelling that many of its authors have been trained to appreciate and emulate. No sooner is a reader delivered to a scene or episode than tempted to the egress. Keith Gessen, writing for the somewhat aesthetically conservative audience of The New Republic, notes specifically of some links in The Unknown,
These links have the effect of destabilizing the sentence, collapsing its surface, and making it difficult to finish. And yet the raison d'être of the Web, both in its utopian and capitalist manifestations, is the click; to resist the click is to resist the Web itself. And who would want to do a thing like that?
Gessen's
observation
- painful as it is for me to acknowledge as the very author-unit
who chose to insert the links in question - points to another
complication creative writers must consider in constructing a hypertext
fiction. The link is an entrance, but also an exit. The link is a kind
of exotic forbidden fruit hung temptingly from a branch smack dab in the
middle of the reader's current chosen path. The link confronts the
reader, distracting from the story at hand, and seductively hinting at
the unknown potentiality of the next.
The hypertext novel that William Gillespie, Frank Marquardt,
Dirk Stratton, and I co-authored,
The Unknown
, is an encyclopedic hypertext novel about a book tour.
The Unknown
bears strong and intentional resemblance to print works in the
picaresque tradition, such as Chaucer's
Canterbury Tales, Swift's
Gulliver's Travels, and Voltaire's
Candide.
The Unknown
is an ambitious comedy that includes hundreds of different
"scenes," and parodies multifarious forms of discourse. While each scene
is part of the larger narrative, we decided early in the writing process
that our measure of the success or failure of any given scene would
necessarily be how well it functioned individually, outside of the
context of the work as a whole. Since we offer our readers so many means
of navigation, so many opportunities to enter and exit a scene at whim,
every scene strives to be both a part of a larger whole but more
importantly an enclosed, pleasurable reading experience in its own
right. Successful scenes in effect work against the links within the
text by driving the reader to complete the scene in its entirety before
linking. Not all of the scenes in the novel work this way, but that was
our intention.
One of the distinguishing features of
The Unknown
project has been our attempt to present the work not only as an
online experience intended for the solitary reader, but also as live
performance
10
in "meatspace." To that end, we have gone on several "tours,"
and presented the work in many venues, ranging from backyard barbeques
and Chicago taverns to more formal settings such as the DAC, MLA, AWP,
and Hypertext conferences. Our performance is meant to mimic the
transactions of the hypertext novel reading experience in this fashion:
we typically begin the performance
en medias res
with a scene that is somehow related specifically to the site in
which we are performing the work.
11
Prior to beginning the reading however, we let the audience know
that they themselves have explicit permission to interrupt us, to shout
out if they want to follow a link. At every link in the reading, we ring
a Pavlovian call bell, a reminder to the audience of their flickering
moment of agency. When an audience member shouts out a link, we stop
reading, follow the link, switch readers, and start the new scene. Of
course, this puts us in an uncomfortable position as authors. On one
hand, we want the audience to engage in this transactional behavior, and
to instruct us down a path which we otherwise would not have chosen to
follow; on the other hand, we feel affection for the scenes as they were
individually written and a natural authorial desire to read at least
some of them in their entirety. The choosing audience almost invariably
favors the interactivity of disruption, the speed of transformation,
over the pleasure of closure, even of individual scenes.
After the reading, we typically hear two different reactions
from members of the audience - someone will come over to tell us how
exhilarating it was to be able to react, to control and subvert our
"authoritative" reading - and someone else will come up and tell us how
frustrating it was that other audience members could not resist the urge
to link, preventing us from finishing a particular scene. These two
reactions to the live readings of
The Unknown
have shaped the way that I think about linking in general. The
link is likely pay off for the reader who favors the radical speed and
dramatic shifts of hypertext, who focuses on the poetic moment of
linkage, but it is however also likely to frustrate the more
traditional, and in some ways more patient reader, who takes pleasure in
the "tyranny of the author," and in reading as a contemplative act.
12
How does one write a story that satisfies both types of readers?
The tension between the two conflicting desires for movement and for
contemplation is in a way the central problem of hypertext literature.
Hypertext authors should be no less immune to concern about how
their audience will react to a give aesthetic choice than any author of
print literature. While most of electronic literature's potential
audience has developed hypertextual reading strategies from the
experience of surfing the Web,
literary hypertext reading
is a behavior yet in development. Most of the content of the
commercial World Wide Web is intentionally designed for readers to
skim
and glean information in brief spans of time. Many of the same
readers who will blurt out that they "can't read off of a screen," when
they hear mention of electronic literature have in fact already
resituated "non-literary" reading and writing habits, such as keeping
abreast of breaking news and corresponding with their peers, onto the
network. Literature however, in both its printed and electronic forms,
generally privileges contemplation. The challenge for the hypertext
author is create work that offers readers both satisfactory poetic
performativity
13
in linking and the contemplative satisfaction of processing the
poem or story as a gestalt - as an "immersive" reading experience. A
completely successful hypertext would appeal both to readers interested
in the intentional puzzles of linkage, the pleasures of transaction, as
well as to readers for whom the link is secondary to the pleasures of
the text as a holistic contemplative experience.
I'll make one further observation about linking: McLuhan's dictum that the medium is the message applies to linking as well. The medium itself comes laden with constraints on writing and reading practices. The particularity of the linking experience is determined not only by the writer's and reader's choices but also by the software and hardware that mediate the writing and reading experiences. The different technologies of linking - the actual programs in which a given hypertext is authored and read - shape and inform the experiences of writing and reading the finished literary work. A link in a print hypertext is different from a link in a Storyspace hypertext is different from a link in an HTML hypertext is different from a link in a Quicktime hypertext is different from a link in a Flash hypertext. Each technology has its own limits and capabilities. Links in Web-based hyperfictions are further complicated by their very situatedness on the network. Web links don't even necessarily refer to a text that is "inside" the domain of the hypertext itself. The link confronts the reader with an exit to anywhere.
I think that Parker's characterization of the use of the link in
early Eastgate hypertexts as being of the "static, associative kind" is
unfair. To say this is to fail to acknowledge that the Storyspace
authoring environment of hypertexts of note, such as Michael Joyce's
Afternoon
(1987), Stuart Moulthrop's
Victory Garden
(1995), and Shelley Jackson's
Patchwork Girl
(1994),
makes use
of a different type of linking technology than that utilized by
most authors of second-wave hypertext literature, who typically author
in HTML. In Joyce's
Afternoon, the use of the link is specific to his high modernist project
of emotive indeterminacy. The reader's experience of confusion, of
having to revisit and cycle through sections of the text before reaching
"central" components of the story that reveal more clearly the tragic
circumstances of the protagonist's car crash, is meant to mimic the
distraught and fractured mentality of the narrator.
In his
ebr
riposte to Montfort,
Rosenberg
points out "you will find a great deal of the research in
hypertext is going into spatial hypertext." Both
Victory Garden
and
Patchwork Girl
make use of Storyspace's particular conceptualization of the
link as a spatial metaphor.
14
In most Storyspace hypertexts, the metaphor of moving through
spaces is visual as well as textual. Any given lexia is "embodied" in a
map of the work as a whole. The particularities of the Storyspace
software seem to have informed an aesthetic that privileged
text-as-image. For instance, one of Robert Arellano's early hypertext
works that involved the history of the bicycle was actually "shaped"
like a bicycle in the Storyspace interface. In the "crazy quilt" section
of Shelley Jackson's
Patchwork Girl, the text itself is visualized and structured as a multicolored
quilt. This type of hypertext structure utilizes the link for visual
structuring as well as semantic effect. Most Web hypertexts, including
"A Long Wild Smile" and
The Unknown, focus more exclusively on the link as a semantic, conceptual
device.
15
Links in Storyspace hypertexts might seem more awkward than
links in HTML hypertexts.
16
Accessing the different parts of the link interface requires
some extra clicking and keystroking unnecessary in HTML hypertexts. The
link in these works, however, is certainly no "dumber" or more static
than links in HTML works. In fact, in addition to having an accessible
visual representation, the link in Storyspace can be conditioned and
programmed in ways that the basic HTML link cannot.
Parker and others might be forgiven their derision for
Storyspace software and the "inmates of the Eastgate school," as its
publisher, Eastgate Systems,
17
often takes a similarly derisive stance to Web-based hypertext.
For instance, in